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Project Couch Mashers

This prototype had a constraint that required creating a game based on a metaphor or phrase.
I developed a game inspired by the phrase “couch potato.” The concept revolves around a personified potato trying to break free from this label. In a dreamlike purgatory, the potato destroys attacking couches, representing his lethargy.
If the couches reach him, they pull him back, reinforcing the “couch potato” label. However, by destroying enough couches, the potato can achieve freedom. The game features three classes of couches. Player progress is displayed with a bar that fills or regresses depending on performance.

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